Hythloth
{
  (The entry hall cointains nothing but a clue, walking far to the other end where the sound of the crickets start, past the stairs to the first intersection and around the bend, a small statue sits on an ornate pedestal as each of the colored key statues are intended to)
  First section
  {
    [east of first intersection] web floor room
    {
      reag:silk
     
[on pile of bones bottom west side of stairs] potn:yellow
      coin
      coin
      gem:topaz
     
valve wheel [lower platform in swamp room]
      [east wall] block switch [opens secret door east, releases spider]
    }
    [55°4'N,107°32'W end of hall from east door above] chest (opening releases spider)
    {
      potn:red
     
(7) coins
      key:green statue
    }
    [56°34'N,111°53'W west of first intersection] reag:nightshade [turning corner north near here releases various spiders]
    swamp room
    {
      [chest in NW corner on ledge there] scroll:light
      on ledge at south side
      {
        potn:red
        potn:yellow
        chest
        {
          armr:magc:swamp boots
          potn:yellow
        }
      }
      [climb on platform, raises after 3rd clack] upper room
      {
        yellow pedestal (open second portcullis to glass walls)
        potn:red
        lever (opens first portcullis to second intersection)
      }
    }
    [end of west passage second intersection] room of the hole
    {
     
spider
      hole
      {
        [both in east wall]
        key:red statue
     
  valve (temporarily raises water level)
      }
    }
    [north at second intersection] red pedestal room
    {
      red pedestal (open first portcullis to glass walls)
      (3)
giant rat
      (27) coin
      mscl:Light Heal
    }
    [4th intersection west fork north passage out of red pedestal room]
    [south of 4th intersection] binding circle room
    [north of 4th intersection] blue pedestal room (a dart trap rises out of the pedestal when the player enters the room, this trap can reset)
    {
      blue pedestal (open third portcullis to glass walls)
      [fountain is not special]
      (4) coin
    }
    [west of 4th intersection] hall of the column
    {
      wyrmguard
      (8-10)
predatory fish
      [66°46'N,113°55'W] potn:red
     
[66°38'N,115°0'W] (67) coin
     
[69°14'N,114°25'W] potn:black
     
[shelf on east wall]
      {
        weap:pole:gnarled staff
        potn:red
     
}
      qust:Glyph of Humility
    }
    [east fork north of red pedestal room] timed valve room (either valve wheel in the east or west wall lowers the water level temporarily)
    {
     
giant rat
      (37) coin
      key:yellow statue
     
[se corner] potn:red
    }
    [east passage second intersection]
    [compactor room] armr:chain:leggings (on entry portculli close both exits; on picking up the walls close in, wait by either portculli, they will open at last moment, walls close then open slightly to allow passage)
    room south of third intersection
    {
      reag:silk
      potn:red
      valve wheel (opens east passage portcullis)
    }
    [58°27'N,104°2'W east pass north way] reag:silk
    column puzzle room
    {
      [near culvert in west wall] gem:topaz
      [on platform] green pedestal (open fourth portcullis to glass walls)
      [north of pedistal] valve wheel (opens south way)
      [south of pedistal] valve wheel (opens north portcullis from third intersection)
    }
    east pass south way
    {
      (2)
spider
      chest
      {
        potn:red
        potn:yellow
        (22) coin
      }
    }
    [north of third intersection] catwalk room
    {
      (2)
giant rat
      chest
      {
        key:blue statue
        potn:yellow
        potn:red
        (31) coin
      }
    }
    (placing each statue on its corresponding pedestal opens one of the portculli in the exit hallway north and east of the catwalk room, red for the first yellow for the second, blue for the third and green for the last, the hallway leads to the glass tunnels which is the interconnect to the second half of Hythloth)
  }
  glass walls
  {
    east room
    {
     
giant rat
      chest
      {
        key:purple statue
        potn:yellow
        potn:orange
      }
    }
    loop
    {
     
giant rat
      key:key (winch chest)
    }
    [center room] winch chest (opening releases a
giant rat, opens the portcullis to the second section)
  }
  second section
  {
    room with shortcut teleporter
    {
      teleporter (bubble chamber over underwater hall near entrance to Hythloth)
      valve wheel (turning causes key:gold key to flow out of opposite wall pipe, key is for wallbox at end of north hall)
      [in garbage north side of entry intersection] (2) reag:nightshade
    }
    orange pedistal room
    {
      orange pedistal ()
      armr:chain:arms
      reag:ginseng
    }
    [in garbage south side of doorway to empty room] reag:garlic
   
empty room (after orange pedestal)
    {
      predatory fish
      valve wheel (opens the portcullis between the wells and Hythloth's entrance)
    }
    [lockbox opened by key from shortcut room] lever (to deactivate secret wall to north to light maze)
    light maze
    {
      (4)
spider
      (3) reag:ash
      potn:yellow
      (all red lamps are on the east side, white on west, each have 4 wheels, north, middle, wall [found in the east wall for east, the west wall for west] and south, white opens the west portcullis, red for the north, the order of the wheels for each is middle, north, south, wall)
    }
    [west of light maze] brown pedestal room
    {
      brown pedestal (does ... nothing apparently)
      reag:mandrake
    }
    [watery hall]
predatory fish
    shrink room
    {
      shrink pool
      [end of tube in east wall] valve (raises water level and two predatory fish are released)
      (jump down to floor, drink from pool under shelf, shrink, walk through tube in wall, turn wheel, get out of tube, water raises, climbout of water and get out of room, grow, the raised water in the watery hall allows access to a hole in the ceiling)
    }
    [ceiling room]
spider
    valve pit
    {
      [doorway from hall from ceiling room] reag:pearl
      [northwest corner on floor] reag:garlic
      [hidden under bones on floor southeast of column] weap:1H:broadsword
      (there are 5 wheel valves, 4 by the door, 1 around the west side of the column; upperleft wheel to toggle front platform east to west, lower left to raise nw platform, lower right to move west platfrom near nw platform; jump around to the west of the column and use the wheel to put the south platform at the exit, jump back to the entry ledge, use upperleft for front platform to east, lower left to raise ne platform, upper right to raise the two east platforms, jump around to south and exit)
    }
    [garbage in hall south out of valve platform pit] (3) reag:ash
    room to west of hall
    {
     
spider
      (drop down the pit, crossing the threshold of the deadend you fall into releases a spider)
    }
    winch room
    {
     
spider
      winch lever (pull to raise exit portcullis)
      key:dark blue statue
      potn:red
      [in rocks outside room on either side of exit] (2) gem:ruby
    }
    east fork hallway from south winch room exit
    {
     
spider
      purple pedestal (opens east portcullis at the fork reached by north exit of light maze)
      (23) coin
    }
    [east fork hallway north out of light maze] dark blue pedistal room
    {
      dark blue pedistal (opens west fork portcullis)
      (3)
spider
      (drop into water, swim hugging left left side, go thru doorway and hug ceiling for air, work way down submerged corridor to a hole in the ceiling with a ledge, climb into room)
    }
    room over submerged hall
    {
      [under largest vase] key:brown statue
      (147) coin
    }
    west fork room
    {
      giant rat
      [swim to other well hole and climb up]
      second well
      {
        spider
        chest
        {
          weap:1H:mace
          (73) coin
          potn:yellow
          potn:red
          [suspended at top of room] key:orange statue (use gust to tip it so you can get it)
        }
      }
    }
  }
}